World Building Tree
I would love it if I could order the worldbuilding entries into some sort of tree structure. In a perfect world (where you have unlimited dev hours) I would be able to perform operations on groupings determined by their position in the tree. An easy example is turning visibility on and off relative to providing context to other generative inputs. Or setting up tree nodes as nexuses for plugins? i.e. a plugin to change the tone or setting for all worldbuilding entries under a specific node in the tree.
Log in to comment and vote
Comments1
Chris Lyman
Aug 23, 2025
I just thought of an super special, extra credit feature: figure out some way to version nodes on the tree (maybe some sort of snapshot?). What I’m thinking is that it would be pretty interesting to generate some text or do some chatting with a specific version of a tree node in place. i.e. I would create a checkpoint, and then I would go off and do some whacky stuff with the worldbuilding items under a specific node in the tree (the nodes essentially acting as folder like grouping units). At this point I could ask the AI overlords to compare and contrast the current world with previous world or ask the same question of both worlds via a single prompt.
I’m taking a lot of liberties with how your backend works…just an idea.
I’m a user, it’s my job to ask for impossible features…