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Visualize Scenes from Character + Worldbuilding Cards Goal

Feature: Visualize Scenes from Character + Worldbuilding Cards

Goal

When the user clicks Visualize, the system generates images where:

  • the same character stays consistent (face, hair, age, vibe, outfit rules)

  • the environment matches the selected world/setting (volcano vs forest)

  • the style stays consistent (cinematic, watercolor, anime, etc.)

  • props/lore rules are respected (weapons, magic glow, era, tech level)


Core Concept

“Scene Recipe” = Character Identity + World Context + Shot Direction

The render pipeline shouldn’t rely on a single prompt typed by the user. It should build a structured prompt from cards.

Think of it as:

Visualize Prompt =

  1. Character Anchor (immutable identity)

  2. World Anchor (rules + aesthetics)

  3. Location/Setting Module (forest / volcano / tavern)

  4. Scene Moment (what’s happening right now)

  5. Camera + lighting (shot language)

  6. Negative constraints (what to avoid)

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