Skip to main content

Relationship dynamics

It would be nice to have some sort of relationship dynamic connection that tells the AI how behavior/sentiment changes with characters as they interact with specific other characters. For example, perhaps “John” is generally warm and accomodating to the people he cares about (family/friends/etc.), but he finds himself being needlessly cruel or suspicious of his new neighbor, despite the neighbor being friends with his brother. Having a relationship dynamic where I could say on the neighbor’s card “friendly with Sam” and another relationship “friendly with John” and then Sam’s relationship card would say “familial with John” and another “friendly with neighbor” and then John’s would be “familial with Sam” and “antagonistic with neighbor”.

2 comments

Log in to comment and vote

Comments2

  • Nicole Broussard

    •

    Jan 10, 2025

    You can put this as a trait in the character template. I have these two:

    How Character Interacts With Various People (friends, family, enemies, etc.)

    Describe how the character reacts in various emotional states, including excitement, sadness, fear, and anger. Include specific emotional triggers and subtle behavioral, verbal, or physical cues tied to those emotions

    • Novo Fox

      •

      Feb 12, 2025

      Thank you! I did incorporate something like this and it was very helpful. :)